![up to date payday 2 huds up to date payday 2 huds](https://images.askmen.com/sports/galleries/the-summer-s-best-transfer-prospects-134183013126.jpg)
The ECM is a delay of the call not a terminator of it
![up to date payday 2 huds up to date payday 2 huds](https://iriveramerica.com/wp-content/uploads/2019/09/Assault-States-600x338.jpg)
Then you need to deal with them as usual. Warning: they come back after the ECM is done. Added so that the ECM blocks pagers if deployed BEFORE they go off. Your loot bags now show up in a growing pile in your escape car or chopper Revives - gone are the days of reviving your team mate through walls - man up! Bags - you no longer can grab them through walls, fences and such - the easy days are gone! We got word from Bain that the Washington PD is really stepping up their car chase unit - keep an extra eye out in the back mirror heading out of your heists Added window damage on on office dividers with glass in them Added VO to the Sniper in Watchdogs! He is awesome. Gun sounds improved and allowed to be 100% more at the same time Added more and cranked up existing the car sounds. Improved the ambient sounds to loop seamlessly. We now stop weapon animations at mission end to prevent them from triggering sounds - for example, no more reload sound from shotgun in mission end screen Added beeping call sound for the pager call Implemented a fix where players would crash, seemingly because of connection problems, but actually because of host issues
UP TO DATE PAYDAY 2 HUDS CODE
Optimize the network code for less waiting Fixed a bug so that Players can now use the "invite friends" feature in-game again. Changed private lobby properties and changed how invite is sent/accepted. Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts You can now mark special enemies when in bleedout Special enemies will now be marked when seeing them through security cameras Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding Increased the XP payout depending on difficulty Made tweaks to the skill costs, higher tiers are now more balanced Bags are super important! Or go check out Big Oil. Made tweaks to the economy system - added a whole lot more money to PAYOUTs and matched that with prices. Implemented a fix connected to player movement crashes Fix for crash when joining a spectator camera at times You are no longer told that you will be released from custody as you get into custody (as you are done for.) This also solves the issue where players are disconnected from the server. Fixed the "achievement crash" that community members would experience whenever gaining certain -achievements. Fixed the "card / loot drop crash" that community members would experience while in the money screen or in the PAYDAY. Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips' System Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment A complete overhaul of the weapon system, introducing numeric values instead of bars